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HALO INFINITE - The Banished Materials: Tileables

My key role on Halo Infinite was ownership of the entire Banished Palette.
I created all substance templates; .sbs files; texture sets; materials along with all their blends and presets. I also modeled/graph created the majority of the atlases. (with a contribution here from Ryan Leslie.)

Shader created by Chiyo Lai

The banished palette consisted of 7 metal types which ranged in terms of hue, tone & roughness. This sample illustrates a mask paint on the base metal variant, here the metal has been burnt & begun melting.

The banished palette consisted of 7 metal types which ranged in terms of hue, tone & roughness. This sample illustrates a mask paint on the base metal variant, here the metal has been burnt & begun melting.

Modeling by Ryan Leslie

Modeling by Ryan Leslie

Modeling by Ryan Leslie

Modeling by Ryan Leslie